New Class Options

==Barbarian: Path of the Ancestral Guardian == '''Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid in a time of need. Barbarians who draw on their ancestral guardians can better fight to protect their tribes and their allies. In order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds. These tattoos tell sagas of victories against terrible monsters and other fearsome rivals. '''

 



Path of the Ancestral Guardian Features- 

Barbarian 

Level Feature 

3rd Ancestral Protectors 

6th Spirit Shield (2d8) 

10th Consult the Spirits, Spirit Shield (3d8) 

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">14th Vengeful Ancestors, Spirit Shield (4d8) 

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Ancestral Protectors

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Starting when you choose this path at 3rd level, 

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">spectral warriors appear when you enter your 

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">rage. These warriors distract a foe you strike and '''

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">hinder its attempts to harm your companions. '''

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">While you’re raging, the first creature you hit 

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">with an attack on your turn becomes the target 

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">of the warriors. Until the start of your next turn '''

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">or until your rage ends, that target has 

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">disadvantage on any attack roll that doesn’t 

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">target you, and creatures other than you have 

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">resistance to the damage of the target’s attacks. '''

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Spirit Shield 

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection for your allies. If you are raging and a creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d8. When you reach certain levels in this class, you can reduce the damage by more: by 3d8 at 10th level and by 4d8 at 14th level. '''

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Consult the Spirits <span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> At 10th level, you gain the ability to consult with your ancestral spirits and use them to scout far off areas. When you do so, you cast the clairvoyance spell, without needing a spell slot. Rather than creating a spherical sensor, the spell invisibly summons one of your ancestral spirits to the chosen location. Wisdom is your spellcasting ability for the spell. After you cast the spell in this way, you can’t do so again until you finish a short or long rest. '''

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Vengeful Ancestors <span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> At 14th level, your ancestral spirits grow powerful enough to strike foes that dare to harm those you protect. When you use your Spirit Shield to protect a creature damaged by an attack, the attacker takes the same amount of damage that your Spirit Shield prevents. '''

<span style="font-size:13.5pt;font-family:Arial;color:#3a3a3a;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Bard: College of Swords
<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. Though they use their weapons to entertain, they are also highly trained and skilled warriors in their own right. Their talent with weapons inspires many blades to lead double lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most troupes are happy to accept a blade’s talent for the excitement it adds to a performance, but few entertainers fully trust them. Blades who abandon lives as entertainers have often run into trouble that makes maintaining their secret activities impossible. A blade caught stealing or engaging in vigilante justice is too great a liability for most troupes. With their weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers. '''

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">College of Swords Features- 

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Bard Level Feature 

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">3rd Bonus Proficiencies, Fighting Style, Blade Flourish 

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">6th Cunning Flourish 

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Bonus Proficiencies <span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> When you join the College of Blades at 3rd level, you gain proficiency with medium armor and scimitars. If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells. '''

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Fighting Style <span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again. '''

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Dueling- When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. '''

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Two-Weapon Fighting- When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. '''

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Blade Flourish <span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> At 3rd level, you learn to conduct impressive displays of martial prowess and speed. As an action, you can make one melee weapon attack, and your walking speed increases by 10 feet until the end of the current turn. Whenever you use this action, you can also use one of the following Blade Flourish options as part of it. '''

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Defensive Flourish <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">.- You spin your weapon in circles, creating a hypnotic display. You can expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number rolled to your AC until the start of your next turn. '''

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Slashing Flourish <span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">.- If the attack hits its target, you can expend one of your uses of Bardic Inspiration to cause the weapon to damage each creature of your choice, other than the target, that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die. '''

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Mobile Flourish <span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">.- If the attack hits its target, you can expend one of your uses of Bardic Inspiration to push the target up to 5 feet away from you, plus a number of feet equal to the number you roll on the Bardic Inspiration die. You can then immediately use your reaction to move up to your speed to an unoccupied space within 5 feet of the target. '''

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Cunning Flourish <span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Beginning at 6th level, you can attack twice, instead of once, whenever you use the Blade Flourish action on your turn. You can, nevertheless, still use only one Blade Flourish option when you take that action. '''

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">'''<span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Master’s Flourish <span style="font-size:11pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die. '''

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<h2 dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Fighter: Arcane Archer <p dir="ltr" style="line-height:1.38;margin-top:4pt;margin-bottom:6pt;">   <span style="color:rgb(0,0,0);font-family:Arial;font-size:11pt;font-weight:400;white-space:pre-wrap;">An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce<span style="color:rgb(0,0,0);font-family:Arial;font-size:11pt;font-weight:400;white-space:pre-wrap;"> supernatural effects. Among elves, Arcane Archers are some of their most elite warriors. These archers stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Arcane Archer Features-

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Fighter Level Feature

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> 3rd Magic Arrow, Arcane Shot (2 options), Arcane Archer’s Lore

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> 7th Curving Shot, Arcane Shot (3 options)

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> 10th Arcane Shot (4 options)

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> 15th Ever-Ready Shot, Arcane Shot (5 options)

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> 18th Arcane Shot (6 options, improved shots)

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">   <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Magic Arrow <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;"> When you choose this archetype at 3rd level, you gain the ability to infuse arrows with magic. Whenever you fire a nonmagical arrow from a shortbow or longbow, you can make it a magic arrow, with a +1 bonus to the attack and damage rolls. The magic fades from the arrow immediately after it hits or misses its target.

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">   <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Arcane Shot <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;"> At 3rd level, you learn to unleash special magical effects with some of your shots. When you gain this feature, you learn two Arcane Shot options of your choice (see the “Arcane Shot Options” section below). Once per turn when you fire a magic arrow from a shortbow or longbow as part of the Attack action, you can apply one of your Arcane Shot options to that arrow. You decide to use the option when the arrow hits unless the option doesn’t involve an attack roll. You have two uses of this ability, and you regain all expended uses of it when you finish a short or long rest. You gain an additional Arcane Shot option of your choice when you reach certain levels in this class: 7th, 10th, 15th, and 18th level. Each option also improves when you become an 18th-level fighter.

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">   <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Arcane Archer’s Lore <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;"> At 3rd level, you learn magical theory or some of the secrets of nature—typical for practitioners of this elven martial tradition. You gain proficiency in either the Arcana or the Nature skill.

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;">   <span style="color:rgb(0,0,0);font-family:Arial;font-size:11pt;font-weight:700;white-space:pre-wrap;">Curving Shot

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">At 7th level, you learn how to direct an errant arrow toward a new target. When you make an attack roll with a magic arrow and miss, you can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target.

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Ever-Ready Shot

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> Starting at 15th level, your magical archery is ever available to you when you need it most. If you roll initiative and have no uses of Arcane Shot remaining, you regain one use of it.

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<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"> .

<p dir="ltr" style="line-height:1.656;margin-top:0pt;margin-bottom:0pt;"><span style="color:rgb(0,0,0);font-family:Arial;font-size:11pt;font-weight:400;white-space:pre-wrap;">Arcane Shot Options

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The Arcane Shot feature lets you choose options <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">for it at certain levels. The options are presented <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">here in alphabetical order. They are all magical <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">effects, and each one is associated with one of <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">the schools of magic. If an option requires a saving throw, your Arcane Shot save DC equals 8 + your proficiency bonus + your Intelligence modifier. <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Banishing Arrow <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- You use abjuration magic to <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">try to temporarily banish your target to a <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">harmless location in the Feywild. If the arrow <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">hits a creature, the target must also succeed on a <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Charisma saving throw or be banished. While <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">banished in this way, its speed is 0, and it is <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">incapacitated. At the end of its next turn, the <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">target reappears in the space it vacated or in the <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">nearest unoccupied space if that space is <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Occupied. After you reach 18th level in this class, a target <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">also takes 2d6 force damage when the arrow hits <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">It.

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Brute Bane Arrow- <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> You weave necromantic <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">magic into your arrow. If the arrow hits a <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">creature, the target takes an extra 2d6 necrotic <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">damage, and it must make a Constitution saving <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">throw. On a failed save, the damage of the <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">target’s attacks is halved until the start of your <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">next turn. The necrotic damage increases to 4d6 when

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">you reach 18th level in this class.

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Bursting Arrow <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">- You imbue your arrow with a <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">blast of force energy drawn from the school of <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">evocation. If the arrow hits a creature, the target <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">and each creature within 10 feet of it also take <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">2d6 force damage each. <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The force damage increases to 4d6 when you <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">reach 18th level in this class.

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Grasping Arrow.- <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> When this arrow strikes its <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">target, conjuration magic creates grasping, <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">poisonous brambles, which wrap around the <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">target. If the arrow hits a creature, the target <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">takes an extra 2d6 poison damage, its speed is <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">reduced by 10 feet, and it takes 2d6 slashing <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">damage the first time on each turn it moves 1 <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">foot or more without teleporting. The target or <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">any creature that can reach it can use its action

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">to remove the brambles with a successful

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Strength (Athletics) check against your Arcane

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Shot save DC. Otherwise, the brambles last for 1

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">minute or until you use this option again.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:11pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The poison and slashing damage both increase <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="color:rgb(0,0,0);font-family:Arial;font-size:11pt;font-weight:400;white-space:pre-wrap;">to 4d6 when you reach 18th level in this class. <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">. <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-weight:400;font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-style:italic;white-space:pre-wrap;">Mind-Scrambling Arrow <span style="font-weight:400;font-size:11pt;font-family:Arial;color:rgb(0,0,0);white-space:pre-wrap;">- Your enchantment

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">magic causes this arrow to temporarily beguile

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">its target. Choose one of your allies within 30

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">feet of the target. If the arrow hits a creature, the

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">target takes an extra 2d6 psychic damage, and it

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">must succeed on a Wisdom saving throw or it

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">can’t attack the chosen ally or include that ally in

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">a harmful area of effect until the start of your

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">next turn. This effect ends early if the chosen ally

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">deals any damage to the target.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">The psychic damage increases to 4d6 when

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">you reach 18th level in this class.

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">Piercing Arrow <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">- You use transmutation magic

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">to give your arrow an ethereal quality. When you

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">use this option, you don’t make an attack roll for

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">the attack. Instead, the arrow fires forward in a

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">line that is 1 foot wide and 30 feet long, before

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">disappearing. The arrow passes harmlessly

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">through objects, ignoring cover. Each creature in

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">that line must make a Dexterity saving throw. On

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">a failed save, a target takes damage as if it were

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">hit by the arrow, plus an extra 1d6 piercing

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">damage. On a successful save, a target takes half

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">as much damage.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">The piercing damage increases to 2d6 when

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">you reach 18th level in this class.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">Seeking Arrow <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">- Using divination magic, you

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">grant your arrow the ability to seek out your

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">target, allowing the arrow to curve and twist its

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">path in search of its prey. When you use this

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">option, you don’t make an attack roll for the

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">attack. Instead, choose one creature you have

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">seen in the past minute. The arrow flies toward

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">that creature, moving around corners if

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">necessary and ignoring three-quarters cover and

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">half cover. If the target is within the weapon’s

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">range and there is a path large enough for the

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">arrow to travel to the target, the target must

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">make a Dexterity saving throw. On a failed save,

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">it takes damage as if it were hit by the arrow,

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">plus an extra 1d6 force damage, and you learn

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">the target’s current location. On a successful

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">save, the target takes half as much damage, and

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">you don’t learn its location.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">The force damage increases to 2d6 when you

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">reach 18th level in this class.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-weight:400;font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-style:italic;white-space:pre-wrap;">Shadow Arrow <span style="font-weight:400;font-size:11pt;font-family:Arial;color:rgb(0,0,0);white-space:pre-wrap;">- You weave illusion magic into

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">your arrow, causing it to occlude your foe’s

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">vision with shadows. If the arrow hits a creature,

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">the target takes an extra 2d6 psychic damage,

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">and it must succeed on a Wisdom saving throw

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">or be unable to see anything farther than 5 feet

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">away until the start of your next turn.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">The psychic damage increases to 4d6 when

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">you reach 18th level in this class.

Sorcerer: Favored Soul
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a favored soul, your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of celestial magic. <span style="color:rgb(0,0,0);font-family:Arial;font-size:11pt;font-weight:400;white-space:pre-wrap;">Favored souls, with their natural magnetism and strong personalities, are often seen as threats by traditional religious hierarchies. As outsiders who command celestial power, these sorcerers can undermine the existing order and claim a direct tie to the divine. In some cultures, only those who can claim the power of a favored soul may command religious power. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="color:rgb(0,0,0);font-family:Arial;font-size:11pt;font-style:italic;font-weight:400;white-space:pre-wrap;">Favored Soul Features

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">Sorcerer Level Feature

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">1st Divine Magic, Favored by the Gods

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">6th Empowered Healing

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">14th Angelic Form

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;font-style:italic;white-space:pre-wrap;">18th Unearthly Recovery

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Divine Magic

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">Your link to the divine allows you to learn spells

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">normally associated with the cleric class. When

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">your Spellcasting feature lets you learn a

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">sorcerer cantrip or a sorcerer spell of 1st level or

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">higher, you can choose the new spell from the

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">cleric spell list, in addition to the sorcerer spell

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">list. You must otherwise obey all the restrictions

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">for selecting the spell, and it becomes a sorcerer

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">spell for you.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">You also learn the cure wounds spell, which

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">doesn’t count against your number of sorcerer

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">spells known.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Favored by the Gods

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">Starting at 1st level, divine power guards your

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">destiny. If you fail a saving throw or miss with an

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">attack roll, you can roll 2d4 and add it to the

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">total, possibly changing the outcome.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">Once you use this feature, you can’t use it again

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">until you finish a short or long rest.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Empowered Healing

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">Starting at 6th level, the celestial energy

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">coursing through you can empower your healing

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">magic. Whenever you roll dice to determine the

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">number of hit points a sorcerer spell of yours

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">restores, you can spend 1 sorcery point to reroll

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">any number of those dice once.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Angelic Form

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">At 14th level, your divine essence causes you to

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">undergo a minor physical transformation. Your

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">appearance takes on an otherworldly version of

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">one of the following qualities (your choice):

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">beautiful, youthful, kind, or imposing.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">In addition, as a bonus action, you can manifest

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">a pair of spectral wings from your back. The

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">wings last until you’re incapacitated or you

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">dismiss them as a bonus action. While the wings

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">are present, you have a flying speed of 30 feet.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:700;white-space:pre-wrap;">Unearthly Recovery

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">At 18th level, you gain the ability to overcome

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">grievous injuries. As a bonus action when you

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">have fewer than half of your hit points

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">remaining, you can regain a number of hit points

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">equal to half your hit point maximum.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">Once you use this feature, you can’t use it again

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> <span style="font-size:11pt;font-family:Arial;color:rgb(0,0,0);font-weight:400;white-space:pre-wrap;">until you finish a long rest.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">   <span style="color:rgb(0,0,0);font-family:Arial;font-size:11pt;font-weight:400;white-space:pre-wrap;"> <p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">