Hit Dice and Resting

Hit dice and resting. Hit dice are a set of dice equal to your level. The type of dice are based off the same dice used to increase your health each level. For example, a level 6 warlock would have 6 d8 dice. During a short rest you can take from your pool of dice to heal. For example, using the level six Warlock above, he may decide to roll three of his six dice. He would heal the total of his roll plus his Constitution modifier per dice used

A short rest is at least one hour long. On top of useing hit dice to heal a short rest can consist of light activities such as reading, writing, eating, drinking, praying, and meditation.

Important note- Most classes require a full rest to recover used spell slots but a Warlock does not. A short rest will completely refill his/her spells. A Monk’s Ki points can be recharged on a short rest as well, as long as he spends at least 30 minutes of it in meditation.

A long rest is 8 hours (4 if elf) of rest. The rest must be not be interrupted for longer than an hour or it will fail. All Hp and spell slots are restored at the end.

Important note- Hit dice do not fully recharge on a long rest. You gain half of your level back in hit dice on a long rest. So, our level 6 warlock above would restore 3 hit dice after resting bringing​ him back up to his max of 6. However, if our Warlock happen to use all 6 hit dice on his short rest to heal he would be stuck with only 3 hit dice till his next chance to use a long rest.